the perpetual marketing advice I was mentioning did not have to do with myself, as I was the one pointing it out... that had to do with what seemed to be occurring. may have been necessary previously (several years ago), but I do not think it is the same now
at this point I would be willing to support a one-time payment option for ALL players to retain not only levels but certain irreplaceable/very hard to obtain items as well--to include those obtained in a group/guild effort, at the same time a subscription gift option could be added.
from a support standpoint, since they are potential paid players, shouldn't we treat the f2p better, not worse?
the issue of stratification is not necessarily simply an in-game concern, and I for one will not be supporting it.
at this point I would be willing to support a one-time payment option for ALL players to retain not only levels but certain irreplaceable/very hard to obtain items as well--to include those obtained in a group/guild effort, at the same time a subscription gift option could be added.
from a support standpoint, since they are potential paid players, shouldn't we treat the f2p better, not worse?
the issue of stratification is not necessarily simply an in-game concern, and I for one will not be supporting it.