Bitttymacod
If you compare the loss of levels gained for free to the loss of items, mementos and teleport pacts that the paid vets are getting, I'm afraid that I don't see that the F2P players are getting more screwed than the rest of us are. The loss of items and dappers is necessary to restart the economy. The loss of teleports is part and parcel of the same. (The fact that any cash/dapper-based economy is doomed by the continuous flood of materials is beside the point.) The merge is necessary for RL economic reasons. The internal economic reset is designed to help attract players who want to buy things rather than trade them. The revision of the terms of the reset is designed to keep paying vets on board who would otherwise leave. No one is happy, which means that something approaching equity has been achieved. ("In a true compromise, no one is completely happy.")
-- just some night thoughts.
-- Bittty
The design of this game does not lend itself to a dapper based economy. You can reset as many times as you want but without things like high level drops that can be sold in an auction house you will never have any real economy there. The pricing of things needs to fluctuate. Supply and Demand needs to happen and these two things need to be determined by the players in an organic way. The game does not lend to that. Not saying that the current way we do things is wrong or incorrect. Im perfectly happy with it. But what WG wants with regards to dappers, aint happening :)
They can ofcourse make things painful. Make things cost more dappers, nerf teleporting, etc. But thats not the same thing.
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Tgwaste