I am pretty new player on your game.
I do not pretend to represent the opinion of all players, far from that. I have been in your shoes, both as a game developer and later as a project manager. I know projects are made of trade-off. But.....
I would like to just pose for you 3 issues and 5 action points. My friend players, feel free to amend them if you want.
I just want to go beyond the weaning and ranting and see whether it is possible to move and change things.
1/ The wiping out of characters: it seems to be the most important issue (although not for me) of all players. So few questions to the developing team:
- Is it irremediable ?
- Can't we save and maybe later restore them ?
- Can't you delay of 1 months for the players to crowdsource a solution ?
2/ Double xp for subscribers: I hate the move toward play to win (p2w) you decided to take. The doubling of xp for subscribers will just create 2 distinct communities, precisely what you wanted to avoid and suppress.
FYI, just the wise decision of one of your competitor, a much awaited mmorpg (with btw, a similar scenario as Ryzom) : "We will not be Pay To Win. It is our feeling that free players are an important part of the user base and they add to the community. We don’t want those players to feel that they are at an unfair disadvantage just because they haven’t paid. While there may be things like skill gain increase boosts, we’re looking at lower increases than the 100%+ than has become standard in modern MMOs. We also don’t plan on adding items of power, such as potent armor, weapons or fittings. We do feel that players should earn whatever they get. That having been said, we do have to generate revenue in some way.". This is coming from the developer of The Repopulation project.
This is the reason why I decided to leave Ryzom.
Action points:
1/ To mark a protest, I suggest to all players to make the 12th of September a day of no-log on Ryzom. If you see how deserted are your servers, you might understand better the catastrophe you are moving toward.
2/ Anyone with any ideas to solve point the character wiping is welcome. I already heard about contributing to a server. I understand you need revenue. A company is built on short term by revenue, but on medium term by profit reinvested in development, marketing, research, new products and on long term, a company is based on public image. You just lost this. Maybe players could help you. When a cat is in the corner, this is when you see him jumping the highest.
3/ Why not proposing another innovative way to get revenue in addition to players ? Why not extra contribution ? I am ready to donate 1000-2000$ if you put something in place and I am sure some other players could as well.
4/ Delay the shut down of at least 1 month. Give us a very little time. We are not stupid. We are numerous. We can help you.
Give us a try.
Thanks
I do not pretend to represent the opinion of all players, far from that. I have been in your shoes, both as a game developer and later as a project manager. I know projects are made of trade-off. But.....
I would like to just pose for you 3 issues and 5 action points. My friend players, feel free to amend them if you want.
I just want to go beyond the weaning and ranting and see whether it is possible to move and change things.
1/ The wiping out of characters: it seems to be the most important issue (although not for me) of all players. So few questions to the developing team:
- Is it irremediable ?
- Can't we save and maybe later restore them ?
- Can't you delay of 1 months for the players to crowdsource a solution ?
2/ Double xp for subscribers: I hate the move toward play to win (p2w) you decided to take. The doubling of xp for subscribers will just create 2 distinct communities, precisely what you wanted to avoid and suppress.
FYI, just the wise decision of one of your competitor, a much awaited mmorpg (with btw, a similar scenario as Ryzom) : "We will not be Pay To Win. It is our feeling that free players are an important part of the user base and they add to the community. We don’t want those players to feel that they are at an unfair disadvantage just because they haven’t paid. While there may be things like skill gain increase boosts, we’re looking at lower increases than the 100%+ than has become standard in modern MMOs. We also don’t plan on adding items of power, such as potent armor, weapons or fittings. We do feel that players should earn whatever they get. That having been said, we do have to generate revenue in some way.". This is coming from the developer of The Repopulation project.
This is the reason why I decided to leave Ryzom.
Action points:
1/ To mark a protest, I suggest to all players to make the 12th of September a day of no-log on Ryzom. If you see how deserted are your servers, you might understand better the catastrophe you are moving toward.
2/ Anyone with any ideas to solve point the character wiping is welcome. I already heard about contributing to a server. I understand you need revenue. A company is built on short term by revenue, but on medium term by profit reinvested in development, marketing, research, new products and on long term, a company is based on public image. You just lost this. Maybe players could help you. When a cat is in the corner, this is when you see him jumping the highest.
3/ Why not proposing another innovative way to get revenue in addition to players ? Why not extra contribution ? I am ready to donate 1000-2000$ if you put something in place and I am sure some other players could as well.
4/ Delay the shut down of at least 1 month. Give us a very little time. We are not stupid. We are numerous. We can help you.
Give us a try.
Thanks