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Reset = Level Playing Field? NOT!

Some of the reasons and comments being given for the reset in the official New Beginning thread.
Yumeroh
We are sure that there will be a number of people that will not like it and hopefully a lot will like what the reset will bring to the game! While a number of veteran players will be set back a large number of new players have had a hard time to competing with these established players due to the large differences in equipment and skills.
Yumeroh
However some other things, like craft recipes, friendships and the knowledge of how to play the game are permanent. This will help with the transition. Furthermore a new start can often give new insights and lead you to new and unexpected directions.

One of the problems we will have the opportunity to address with resetting the servers is the problem with the value of "dappers" - the money in Ryzom. Ever since the start of Ryzom in 2004 there have been some issues in the economy that make the dappers effectively worthless. There are some settings related to the economy make the dappers too easy to obtain and he only way to fix this is to reset everything. Since we are merging the server there is no better time to do this too.

So yes - it will be difficult for our long-time players but you have to keep in mind that the role-playing will continue and that the re-roll of a character will mean a renewing experience that can be shared with all the newcomers...

All our players will have a really unique opportunity to re-experience Ryzom at the same level as their friends and to create the future together.

Except, oh Yumeroh, THIS GAME IS NOT ABOUT COMPETITION!!! As you note below, some things, like the locations of mats, recipies and the like will not change. (So no new content to ease the blow, either.) If it's competition -- then any old players are already well ahead of the new ones. They know the map of Heretics Hovel, where the sup and exe zun deposits are, etc. They will help the truly new ones, of course, but they won't be able to help as much as they do now (and they (we) do help now, and not just with gifts).

However -- this also means that there is NO EXCITEMENT in starting over. It is pure grind, not exploration. Thus there is very little incentive to start over. Right now my main excitement in the game is learning how to dig high level Prime Roots (after almost four years of working with Bittty) and helping newbies. I won't have either of those pleasures after the reset. If I come back, I'll be a loner, just as I am now, but with nothing to give -- that is NOT fun.

True the dapper is (almost) worthless. That does NOT mean that there is no economy. There is a rich barter economy as well as a potlatch (gift) economy. The dappers are used for other things (OP battles and charging enchanted items). Why does this need fixing?

A statement that was made in the other thread:
Yumeroh
We investigated the possibilities of keeping the characters, but we encountered some very difficult technical issues that make this impossible.

I do not find this convincing, given previous migrations.

The explanations don't ring true.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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