I have a couple of questions.
Paying players are going to get 2X exp that F2P players get
but is that paying players gettng 2X current exp or F2P getting 50% of current exp?
Its a big difference, if 2X current for paying players then getting master skills will be a lot easier than now.
Achievement System? -- any details of exactly what that will be?
Are all the other game elements going to be ingame as they are now -- skills, occupations,
adv occupations, fame system, faction points, encyclopedia, missions, etc.... ?
I never ever expected this to happen to Ryzom.
Its extremely hard to take and does look like a desperate move that has little chance of success.
Paying players are going to get 2X exp that F2P players get
but is that paying players gettng 2X current exp or F2P getting 50% of current exp?
Its a big difference, if 2X current for paying players then getting master skills will be a lot easier than now.
Achievement System? -- any details of exactly what that will be?
Are all the other game elements going to be ingame as they are now -- skills, occupations,
adv occupations, fame system, faction points, encyclopedia, missions, etc.... ?
I never ever expected this to happen to Ryzom.
Its extremely hard to take and does look like a desperate move that has little chance of success.