IDEAS FOR RYZOM


hunt for food or get water

Ulykus
New Players are frequently complaining about low regeneration rates in ryzom. From my point of view regeneration doesn't matter very much cause when i am using my abilities they consume so much and i don't want to wait even a few seconds.

I think it would not hurt to double regen rates:

Most higher level players don't care about regen rates, they would need to be 20x higher to replace a healer.
Most low level players don't care about teams no matter how low their regen rates are nowadays.

And this would be a great opening for food and water.

Why not extend the existing food and water occupation to do two effects: The high regen they provide today shortly after consumption, and in addition another RL-hour (ingame day) of doubled regeneration.

So back to the idea: i would like to make our current regen stats the hungry/thirsty ones. They are quite low already.

One of the miscellaneous gameplay ideas we (Ryzom Core developers) put out for ideas for Summer of Code was a concept of consumables. I believe I stole this idea from the old "feedback" website. We called them "consumables" and figured they could be fun RP tools for a merchant at a bar or bazaar. The goal behind the idea (which was unfortunately never picked up) was to create a throw-away item type useful for role-playing that would also provide a dapper-sink.

I really like this idea of affecting regeneration rates though. I don't know if the Ryzom developers will touch this but I think I'll modify the vague idea on our ideas list to a full blown idea for the next Summer of Code. I believe I would formulate the idea similar to what you've described but make them more like 'potions' - where we can attribute brick parameter (technical jargon: http://dev.ryzom.com/projects/ryzom/wiki/BrickParameters which is a document in progress, apologies) to the item that is 'executed' upon consumption. This way we could have consumables which *may* affect your regeneration rates but don't necessarily.

Here are the miscellaneous gameplay ideas, FYI:
http://wiki.worldforge.org/wiki/Summer_of_Code#Miscellaneous_Game _Play_Additions
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