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Game mechanics of "evade?"

In combat_phrase.cpp, a combat action results in a "miss" if the function testPhraseSuccess (lines 1422-1465) returns a value of false. This happens if the call to getSuccessFactor returns a value <= 0.0.

The code that Jarnys discussed is the function getSuccessFactor (lines 322-351) in phrase_utilities_functions.cpp, which is called by testPhraseSuccess. Basically, if the action is not determined to be a success or partial success, then it will result in a miss.

Perhaps someone that is better at reading C++ code than me can figure out how the probabilities of success and partial success are determined. :)
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