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Game mechanics of "evade?"

Here's a little bit of hard data that might shed some light on the subject.

Experiment 1.
Homin (66 close combat, attacking with a daggar) vs. Blooming Stingas (level 75). Data is for the homin's attack only.

With an attack action with a 29% success rate, there were 27 misses out of 188 attacks (18% misses).
With an attack action with a 95% success rate, there were 0 misses out of 137 attacks (0% misses).

Results of Experiment 1 indicate that misses are likely related to action "success rate" (with higher success rate leading to fewer misses). However "success rate" is a very poor predictor of the frequency of misses.

Experiment 2.
Homin (101 2h slashing, attacking with 2h sword; parry 119; attack success rate 75%) vs. Furious Wombais (level 190).

Wombai attacks. Out of 75 attack actions, 80% hit, 16% are parried by the homin, and 4% are misses.

Homin attacks. Out of 106 attack actions, 25% hit, 70% are dodged by the wombai, and 5% are misses.

While the data set for Experiment 2 is too small to determine whether or not relative level is a determining factor in misses/evades, there does not seem to be an appreciable difference in frequency of misses/evades between two combatants that are 89 levels apart.
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