They did make a great new quest system where the WebIG stuff just looks like normal text baloons (and it's fast aswell), they also added a great "random dynamic" wich I loved during the marauder rite.
So I'm pretty sure new missions/rites are coming, I can't imagine them doing all that just for marauders.
Explination of the "random dynamic":
The new system gives ppl doing the rite a random guard name from the database of new guards in each city, when lucky you could get an easy guard in for instance Fairhaven (a guard easy to pick off), when unlucky you could just aswell get a guard in the middle of pyr to go assasinate (don't forget at that time every guard is agro on you).
I can see that same dynamic being used delivery quests and probably other types of quests, the random element could add to ppl having to explore more instead of brain dead folowing guild chat over and over to do a quest.
So I'm pretty sure new missions/rites are coming, I can't imagine them doing all that just for marauders.
Explination of the "random dynamic":
The new system gives ppl doing the rite a random guard name from the database of new guards in each city, when lucky you could get an easy guard in for instance Fairhaven (a guard easy to pick off), when unlucky you could just aswell get a guard in the middle of pyr to go assasinate (don't forget at that time every guard is agro on you).
I can see that same dynamic being used delivery quests and probably other types of quests, the random element could add to ppl having to explore more instead of brain dead folowing guild chat over and over to do a quest.
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