IDEAS FOR RYZOM


F2P Level Caps

I agree that what you describe is a problem with the mindset of players. And I fully agree with Gasket. It sounds ridiculous to me that people would want to continuously play Ryzom for free. I hear the point of a 125er not being able to dig 140 mats. But let's assume that helping attitude is not a problem. What's to hinder the 125er to assist digging with caretaking plans?

And, ultimately what's preventing a 110er to start thinking about subscribing?

Admittedly I'm a slow player. I'm on level72 now. But I've subscribed about >two years ago and only started playing way after that. I just fail to see how ~10USD per month (is that right? I'm in EUR-land) would set back too many people by too much.

Every week, when I play board games with friends most of them pay that just for drinks in the pub we play in. Going to one movie is a similar price (here it's actually ~14USD). And yet for the Ryzom subscription I can have dozens of hours of entertainment and meet great people. I don't get it.

Yes, this is an attitude problem. There must remain an incentive to subscribe. And we need to get the point across to new players.
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Last visit Wednesday, 27 November 18:39:25 UTC
P_:G_:PLAYER

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