IDEAS FOR RYZOM


F2P Level Caps

Point I am getting at is that it has created a game mechanic which prevents people (an individual or a new guild) from being self sufficient. As a result, I see less and less people investing the time and effort in digging and crafting....and LESS people staying in game or subscribing once they reach 125. Why bother to invest in digging & crafting if the game mechanics eventually won't let you make anything that you can use ?

What I see trending, in talking to crafters long known for being willing to help anyone, in or out of guild....is peeps sending PM's asking for complete new sets of gear at 70, 80, 90, etc who are unwilling or unable to either obtain or assist in gathering the mats.......

Perhaps a better solution would be to apply the cap across the board as Celayne said.... If a level 250 player can't wear greater than 250 gear, why should a 125 player be able to wear greater than 125 gear ? IOW, If ya cant make it, ya cant wear it.

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