New Players are frequently complaining about low regeneration rates in ryzom. From my point of view regeneration doesn't matter very much cause when i am using my abilities they consume so much and i don't want to wait even a few seconds.
I think it would not hurt to double regen rates:
Most higher level players don't care about regen rates, they would need to be 20x higher to replace a healer.
Most low level players don't care about teams no matter how low their regen rates are nowadays.
And this would be a great opening for food and water.
Why not extend the existing food and water occupation to do two effects: The high regen they provide today shortly after consumption, and in addition another RL-hour (ingame day) of doubled regeneration.
So back to the idea: i would like to make our current regen stats the hungry/thirsty ones. They are quite low already.
I think it would not hurt to double regen rates:
Most higher level players don't care about regen rates, they would need to be 20x higher to replace a healer.
Most low level players don't care about teams no matter how low their regen rates are nowadays.
And this would be a great opening for food and water.
Why not extend the existing food and water occupation to do two effects: The high regen they provide today shortly after consumption, and in addition another RL-hour (ingame day) of doubled regeneration.
So back to the idea: i would like to make our current regen stats the hungry/thirsty ones. They are quite low already.