@Gasket: I think you was talking about my post, so... I explained in the wrong way, sorry.
I didn't mean the water mobs have to swim every time from the two "layers", submerged and surfaced.
I meant to have a behaviour like many sea creatures, which usually stays under sea level (like roaming on the submerged layer), and occasionally emerge (like whales, to breath). How much occasionally is up to Dev's decisions, but I thought "not too frequently". Anyway, your post can be right if the client don't thinks "here is a mob" at some X,Y position, when I try to swim *over* it and makes a "collision". ;)
To all the rest I agree. *tosses some cookies to gingos around Yrkanis* ;)))
I didn't mean the water mobs have to swim every time from the two "layers", submerged and surfaced.
I meant to have a behaviour like many sea creatures, which usually stays under sea level (like roaming on the submerged layer), and occasionally emerge (like whales, to breath). How much occasionally is up to Dev's decisions, but I thought "not too frequently". Anyway, your post can be right if the client don't thinks "here is a mob" at some X,Y position, when I try to swim *over* it and makes a "collision". ;)
To all the rest I agree. *tosses some cookies to gingos around Yrkanis* ;)))