IDEAS FOR RYZOM


Collecting your interface woes

I have been looking around some more things came to mind

Bugs
In the Menu:
System -> Game Configuration (the label is too long for the menu)

Inventory + Loot Windows:
Some times the number for the quality is hardly readable on the icons for materials.

Animal Window:
if the weight is > 10 the number will be over the house symbol for the stable.

Suggestions
It might be nice to update the help in general.
The bubbles that show up during the tutorial are not really visible that long so one might miss them.

Make the windows look more consistent:
Currently there are those like the message window with the close/help/options bar on top.
Some without the bar but with a cross for closing (MP3 player, window overview, ...)
And those with neither (actions bar, main chat, ...)

Possibilities to sort the Order of Tribes in the fame window (by name and fame asc/desc)

Filter for mission givers with multiple ones (hide/show missions of type X)

Hide or grey out options that are not usable at the moment in the menu (and other places I might have overlooked) like the "leave team" action while not being in a team.

Lock for the Zoom on the compass

Change the position of the inscene help to a better place (eg. hovering over the action progress bar - center top of screen; shows the help below the menu - right middle of screen)

Nice to have
Make it possible to change the guild description (leader only)

Make an option to remember the selected page on the action bar after a relog.

Show unknown tribes in the fame window as greyed out once you've seen them (you know them but they don't know you)

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Last visit Sunday, 24 November 08:23:25 UTC
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