IDEAS FOR RYZOM


Collecting your interface woes

It's time I think about this, which is half and half, a tool which is strictly related to UI, so I'm not sure this is the right thread: keep it, move it, or delete it, as you want.

As a newbie, I found many difficulties in comparing items capabilities: have to look at each info more and more times, to see (and try to understand) the differences... really hard indeed.

So, having a way to check a flag, into one item's infos, and then select another item (from Inventory, merchant, in-hands, somewhere) to compare with, will be very helpful. This can be made for 1-to-1 or to 1-to-many comparing, as you think it's useful: I found it useful, the 1-to-many, in EVE-online, where tens of little items' differences must be compared to choose the best one... or the less worst ;))

Example:

Item #1
Fine Jab Dagger of Sap load
Origin: Fyros
Quality: 10
Weight: 6,64 kg
Bulk: 5,00
Hit Points: 121/121
Sap load: 0/1428
Skill: master dagger

Requirements: none

Damage type: piercing
Damage: 9 (9)
Hit/Minute: 38
Reach: 0
Dodge modifier: 5
Parry modifier: -14
Adv. dodge mod.: -5
Adv. parry mod.: 13
Action malus: +10
Description:
One-handed Fyros dagger


Item #2
Fine Jab Dagger of Damage
Origin: Fyros
Quality: 10
Weight: 6,59 kg
Bulk: 5,00
Hit Points: 121/121
Sap load: 0/574
Skill: master dagger

Requirements: none

Damage type: piercing
Damage: 14 (14)
Hit/Minute: 38
Reach: 0
Dodge modifier: 3
Parry modifier: -12
Adv. dodge mod.: -7
Adv. parry mod.: 15
Action malus: +10
Description:
One-handed Fyros dagger

This is the nowadays behaviour, so one have to switch from one info to the other (and there is no way to have the two info windows opened at the same time, and if it can be done, it should be cluttering anyway) and look at each single parameter to try understanding (1) which is the better weapon and (2) which is better for him.

Proposal:

Item #1 #2 difference
#1: Fine Jab Dagger of Sap load
#2: Fine Jab Dagger of Damage
Origin: Fyros Fyros
Quality: 10 10 0
Weight: 6,64 6,59 -0,05 kg
Bulk: 5,00 5,00 0,00
Hit Points: 121/121 121/121 0/0
Sap load: 0/1428 0/574 0/-854
Skill
#1: master dagger
#2: master dagger

Requirements:
#1: none
#2: none

Damage type: piercing piercing
Damage: 9(9) 14(14) +5(+5)
Hit/Minute: 38 38 0
Reach: 0 0 0
Dodge modifier: 5 3 -2
Parry modifier: -14 -12 +2
Adv. dodge mod.: -5 -7 +2
Adv. parry mod.: 13 15 +2
Action malus: +10 +10 0

So, difference values from #2 compared to #1 are shown in green when it represents a bonus, in red when a malus.
It can be added a #1 vs #3..#n comparison too, if deemed interesting, but at least #1 vs #2 it's what one needs. :)
The comparison tool should compare "comparable" properties only, and refuses things which 're not comparable at all.
I'm sure it will be an hard utility to create, but it seems to me it can be needed even at high levels.
Show topic
Last visit Sunday, 24 November 08:56:05 UTC
P_:G_:PLAYER

powered by ryzom-api