Yeah, I realized it was client side after a few minutes, just because I never saw anyone else's lights on. I see your point, and it does make sense - I guess the only way would be to make the lights serverside.
Not sure about the engine being used for Ryzom (other than that it doesn't have a physics engine, >.<) so I can't really predict just how much work it would be to switch the lights to serverside.
I guess that would be the key factor in this idea.
Not sure about the engine being used for Ryzom (other than that it doesn't have a physics engine, >.<) so I can't really predict just how much work it would be to switch the lights to serverside.
I guess that would be the key factor in this idea.