No, you didn't miss anything. I'm against this proposal unless it is totally optional and gives no (or very limited) benefits for use.
There haven't been any significant changes to crafting/digging since I joined 4.5 years ago with the exception of the re-introduction of the KP into PR (and that's only a change to aggro, not digging).
You won't find me in the ranks of "ecstatic" screamers when PvP "improvements" are implemented, either. "Agony" comes closer.
In fact I'm not sure what "screaming in ecstasy" you're referring to. (In general, I mean, not with respect to me.)
The only things that affect whole servers are things like the kitin invasions or the other storyline events, and you can ignore them to a greater or lesser extent.
"Occupations" were introduced a little while ago. Some people like them, but they are optional. You don't have to get involved with them at all. The benefits to those who do practice them are minor. I think the Marauder thing is irritating and obnoxious, but again there is little advantage to those who follow that path, and there are prices to pay as well.
To my mind the big virtue of Ryzom is the freedom it has. You don't have to do PvP. You don't have to craft or dig. You don't have to do melee, or magic. Or you can do all of them. You have an enduring persona, death's sting is not very sharp, and there is a beautiful organic world to explore.
The restrictions are good, too. You can master everything, but there is no way to become "uber." If you don't go the generalist route (and even if you do), you need to depend to a certain extent on the good will of your neighbors for equipment, materials, and survival. You cannot be both a Kami convert and a Karavan convert. You cannot be a subject of all nations.
If this is introduced as an option with the default value being "off", fine, but I don't see it as adding anything to the game as I play it and will ignore it. Compared to many other things they could be doing, I see it as a waste of developers' time.
That's how I see it. YMMV, etc.
With respect.
--- Bittty
There haven't been any significant changes to crafting/digging since I joined 4.5 years ago with the exception of the re-introduction of the KP into PR (and that's only a change to aggro, not digging).
You won't find me in the ranks of "ecstatic" screamers when PvP "improvements" are implemented, either. "Agony" comes closer.
In fact I'm not sure what "screaming in ecstasy" you're referring to. (In general, I mean, not with respect to me.)
The only things that affect whole servers are things like the kitin invasions or the other storyline events, and you can ignore them to a greater or lesser extent.
"Occupations" were introduced a little while ago. Some people like them, but they are optional. You don't have to get involved with them at all. The benefits to those who do practice them are minor. I think the Marauder thing is irritating and obnoxious, but again there is little advantage to those who follow that path, and there are prices to pay as well.
To my mind the big virtue of Ryzom is the freedom it has. You don't have to do PvP. You don't have to craft or dig. You don't have to do melee, or magic. Or you can do all of them. You have an enduring persona, death's sting is not very sharp, and there is a beautiful organic world to explore.
The restrictions are good, too. You can master everything, but there is no way to become "uber." If you don't go the generalist route (and even if you do), you need to depend to a certain extent on the good will of your neighbors for equipment, materials, and survival. You cannot be both a Kami convert and a Karavan convert. You cannot be a subject of all nations.
If this is introduced as an option with the default value being "off", fine, but I don't see it as adding anything to the game as I play it and will ignore it. Compared to many other things they could be doing, I see it as a waste of developers' time.
That's how I see it. YMMV, etc.
With respect.
--- Bittty
---
Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>