Let me think for a moment.
The proposal most certainly does add a certain amount of "realism" to the game, but:
Not everyone wants to be "realistic". Certainly I don't want to be "realistic" in the midst of a complex NPC takedown or an OP battle. The food form of realism is already implemented for the mektoubs in a primitive form and is one of the great hassles of trekking packers. In single-player games I always found having to have food to be realistic but exceptionally frustrating.
Not everyone wants to hunt, and no one has suggested a vegetarian option (or even just an option to eat plants).
In its essence this is mandatory crafting, (albeit at low level) hence against the freedom in this game to choose your own path.
If it is not mandatory, it drastically increases the difficulty of implementation at all levels since it must be available at all times, but not interfere with playing without it.
In terms of role-play, I have always figured that Bittty "grazes" off of little edible bits that he digs up while digging or on the tasty bits that aren't suitable for crafting while hunting, and he occasionally goes to the bar and shares a stinga rum with friends. Role-play is in the mind.
-- Bittty
P.S. Remember that the dev team is apparently about four to six people deep. Complex suggestions like this are very unlikely to be implemented unless the users get involved in the coding.
The proposal most certainly does add a certain amount of "realism" to the game, but:
Not everyone wants to be "realistic". Certainly I don't want to be "realistic" in the midst of a complex NPC takedown or an OP battle. The food form of realism is already implemented for the mektoubs in a primitive form and is one of the great hassles of trekking packers. In single-player games I always found having to have food to be realistic but exceptionally frustrating.
Not everyone wants to hunt, and no one has suggested a vegetarian option (or even just an option to eat plants).
In its essence this is mandatory crafting, (albeit at low level) hence against the freedom in this game to choose your own path.
If it is not mandatory, it drastically increases the difficulty of implementation at all levels since it must be available at all times, but not interfere with playing without it.
In terms of role-play, I have always figured that Bittty "grazes" off of little edible bits that he digs up while digging or on the tasty bits that aren't suitable for crafting while hunting, and he occasionally goes to the bar and shares a stinga rum with friends. Role-play is in the mind.
-- Bittty
P.S. Remember that the dev team is apparently about four to six people deep. Complex suggestions like this are very unlikely to be implemented unless the users get involved in the coding.
---
Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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