Shackra
This was the way I played into UO and found it so lovely and useful to make a sense in the game. :)Sir, you totally justified my feature request!! awesome, I love it!!
(e.g. just not to have a kill'n'run or kill/dig'n'craft game ;))
Shackra
I just followed (refining a little) your main suggestion to not impair actual game so much, so that to have at least a smooth transition, as this is really a great change which involves the way all the players will play, so taking care of it is a must.we should take care about what "be hunger" affects the avatar (i.e.: attacking, defending performance) besides the life regeneration.
For the thirst part is easy (if alchoolics 're not to be implemented :D): just add a "jar" (or some kind of water flask) item which can be refilled and placed into inventory, using a slot and some (little) bulk.
The hunger part is a little bit complex, as it involves the ability to basically cook the meat you hunt (so, making a fire, having a "pan" with you (1 slot/few bulk), and so on). But it seems to me, even if I didn't saw them at the moment, that campfires 're already present: just add the ability to make "cook fires" (small campfires) which can last less time and can be done even at mid-low skill levels, to avoid people starvation. ;)
At last, getting too much thirsty/hungry should have a stats penality only (e.g. 20% reduction, which is not so little and should take care of it, especially when out of safe zones), which in turn will then affect all combat/working actions 'till one decide to stop and eat/drink something (like any other, yet present, ingame penality, like bleeds, get blind and so on).
To help him stopping, we can think that the cooking fire can lesser the aggro in the place for some time (e.g. till the fire remains lit). Just drinking can be a faster action and won't require further help.
Shackra
I hope this get in on the game soon :D
I don't expect it can be implemented soon, as it involves more things then it seems when one thinks "ok, it's just to roast a steak and eat it". :D
But, if they'll decide to do, the game's changes will be awesome. :)
More details have to be defined yet, but it's better to leave them for the time the Dev team decide to develop this whole new thing.