Elweit
ShackraSuboxidehummm, well, there is new people (like me) playing the game and personally i think is boring just go out there, fight against monsters and extract material ONLY for crafting, I'm a player from other MMO (like Argentum Online, the only know game than implement this feature) "with fresh ideas", just think about it, can be fun hunt a yubo or a Yelk for the meal, glol!.then again you are totaly free to roleplay food in the game yourself or in the guild you are in (...)
ps don't misunderstand i'm not saying it's a bad idea but it would be to implement it in a 5+ year old game where we are used to do stuff our way
please, consider add this feature, that is everything I'll say ;D.
+1
I played Ultima Online (very old game from 1997) where this cool feature was implemented and IMHO this makes the game more interesting and realistic: at least it gives a reason to hunt, other than "I have to craft...". Just to say it can make THE difference, as all difficulties should do. ;)
IMHO Ryzom lacks very much this feature and I still hope it will be implemented.
Suggestion: having levels of thirst/hunger, supposing 1..10, the "normal" level (such as today) should be 9, and no problem arise till 6 or 5 (granting hours and hours of game with no problems). From 6-5 to 2, as suggested, problems in regeneration (heavily lowered when at level 2, but not blocked) and, at level 1 only, a 20% impairing on all stats penality.
At level 10, just a small boost of 5-10% on the stats (it won't last much time: getting to level 9 just disables it).
btw: this new feature can lead to the developing of "master cooking" occupation, which won't gives out "powerups" like other ones, but will be useful to "concentrate" the food, to use less slots into inventory (e.g. you can take a "yelk steak" with you, using 2 slots/5 kg space, but if you buy (or craft) "yelk well cooked steak" you'll use 1 slot/1 kg only).
But I hope one can cook his steak even at low levels, even if not reaching the "gourmet" level: just to eat.
Not only: you can resell your cooked meats/herbs/etc. the same way now you sell (for reselling also) the hunted/dug resources (and crafted items), to get dappers.
All this should even improve the social side, making a dinner not only an RP occasion and making taverns more used (I see the Yrk one is deserted every time I got there) and useful: tavern handler NPC can sell "better cooked" things than you can do by yourself at lower cooking levels.
Having the dagger at hand, what better to "get some twigs" from trees and make a campfire? (AKA not having to dig wood from underground but just taking it, in few quantities, from trees for a small campfire which lasts a very few time) This to cook hunted preys in random spots (out of the cities).
One thing about drinks: water can quench your thirst, and you can get it from rivers and lakes, but an alchoolic drink can have more funny and interesting effects (saw in WoW... was awesome): making your walk very uncertain, making your view very obscured, up to making you puking all around and falling unconscious.
(this can lead to develop agriculture, in a future, to make wine and wheat for flour to make bread and cakes)
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Last but not least: I just don't understand why ppl scream in ecstasy when a PvP/craft/dig feature involve all the world and all players, and whine if a not-wanted-by-them feature involve the same amount of players.
Sir, you totally justified my feature request!! awesome, I love it!!
we should take care about what "be hunger" affects the avatar (i.e.: attacking, defending performance) besides the life regeneration.
I hope this get in on the game soon :D
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