Sywindt
So not "one object" but two, moving closely.Actually it's more like the "sitting on a mek" character animation is offset with the height of the saddle :) and the 2 entities are moved in tandem.
Sywindt
So, maybe in the future, even the so-much-asked jump will be possible? :)As far as i can tell there actually is a Z-axis, but it is ignored for many operations.
Sywindt
Why? It is possible to do something similar with chairs--make them targetable and "mount"able like meks. Personally I would not like to have targetable chairs to be honest :)