Bitttymacod
The fact that the mounted toon is up in the air above its normal altitude when sitting on a Mek means that the Mek+toon is actually a separate set of animations of a combined object, not one object animated to "sit" on another.
Actually it's more like the "sitting on a mek" character animation is offset with the height of the saddle :) and the 2 entities are moved in tandem.
As far as i can tell there actually is a Z-axis, but it is ignored for many operations.
It is possible to do something similar with chairs--make them targetable and "mount"able like meks. Personally I would not like to have targetable chairs to be honest :)
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Sywindt | Game Master | EN, NL, de, fr