What you have described would be workable, Elweit, exactly as you have described it, if Ryzom were a 3-D game.
It's not. That's the reason we can't jump.
There is no z-axis in Ryzom. There is only a folded 2-D plane. It's a good engine but it has its limitations.
The fact that the mounted toon is up in the air above its normal altitude when sitting on a Mek means that the Mek+toon is actually a separate set of animations of a combined object, not one object animated to "sit" on another.
I don't know the details either, but given the restrictions of the engine, that's pretty much what it has to be. Not all that hard a combination to make, but a combination just the same, and once combined, it is a separate object in the database. For something like riding, with its utility as well as aesthetic properties, it's worth doing the effort. Doing it for each "sittable object" would involve a separate "sitting" animation and posture for each object since there is no way to do z-axis collision.
Is it possible that one of the programming people could comment authoritatively on this matter?
It's not. That's the reason we can't jump.
There is no z-axis in Ryzom. There is only a folded 2-D plane. It's a good engine but it has its limitations.
The fact that the mounted toon is up in the air above its normal altitude when sitting on a Mek means that the Mek+toon is actually a separate set of animations of a combined object, not one object animated to "sit" on another.
I don't know the details either, but given the restrictions of the engine, that's pretty much what it has to be. Not all that hard a combination to make, but a combination just the same, and once combined, it is a separate object in the database. For something like riding, with its utility as well as aesthetic properties, it's worth doing the effort. Doing it for each "sittable object" would involve a separate "sitting" animation and posture for each object since there is no way to do z-axis collision.
Is it possible that one of the programming people could comment authoritatively on this matter?
---
Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>