TP filter seems good (even if I can't find it: maybe the Mac Ryzom app is not yet patched for it).
But I think "the best" should be if we can set the inventory to have more "sections" (e.g. a "Pacts" one), which won't require a different item to hold the Pacts.
How it can be achieved?
Having the ability to "create a new sub-section" in the Bag's one (which, at last, is only a "view"), each one with its set of filters: so you can have an "All" section (top labelled "All" by you, or anything you think is mnemonic), where you can enable all filters, and a "weapons" one, where to find only weapons, easily selectable by top tabs/labels.
This way, you can also have a "Combat" section, with Armors+Weapons, or a "Crafting" one with Tools+Mats, in an easy, free, and customizable way (AKA just replicating the way the inventory is currently working, and adding the ability to set/create new views, from the developing point of view).
E.g.
[ BAG ][ EQUIP ][ MOUNT 1 ][ ... ]
[ All ][ Combat ][ Pacts ][ ... ]
| items ..|
But I think "the best" should be if we can set the inventory to have more "sections" (e.g. a "Pacts" one), which won't require a different item to hold the Pacts.
How it can be achieved?
Having the ability to "create a new sub-section" in the Bag's one (which, at last, is only a "view"), each one with its set of filters: so you can have an "All" section (top labelled "All" by you, or anything you think is mnemonic), where you can enable all filters, and a "weapons" one, where to find only weapons, easily selectable by top tabs/labels.
This way, you can also have a "Combat" section, with Armors+Weapons, or a "Crafting" one with Tools+Mats, in an easy, free, and customizable way (AKA just replicating the way the inventory is currently working, and adding the ability to set/create new views, from the developing point of view).
E.g.
[ BAG ][ EQUIP ][ MOUNT 1 ][ ... ]
[ All ][ Combat ][ Pacts ][ ... ]
| items ..|