Dainan
The reason you can't be involved with certain races' politics is because you are in a guild that hasn't sworn their allegiance to them. I believe the requirement to be either neutral or have the same allegiance as your guild is a left over from the days when there were a lot more people. Since I don't really care or know much about civilizations I may be wrong but, as far as I know, you can get involved with the politics in your current guild's home land.I fell for the politics possibility about a week or two ago and decided to subscribe. Should have done my homework first [...] since it turns out I'd have to dump my guild in order to participate or be forced to choose a religious side in the game
Dainan
You are correct, I think that avoiding change out of fear is bad almost all the time.* THERE IS A VOCAL MINORITY ON THIS GAME THAT ACTIVELY ATTEMPTS TO QUASH ALL CHANGE. No joke. There are actually people here that vote against ideas just because they would change their game world. Standing up to 'em just gets more grief. Why would I want to pay for that?
Dainan
Yes, there is a lot that it practically the same as in every other game in this genre, but there are also some that isn't.* THERE'S NOTHING MEANINGFUL TO DO IN BETWEEN SILAN AND THE HIGHER-LEVEL AREAS. Just about everything Ulykus mentions is part-and-parcel with everyday gaming on just about ANY game. Good gear? You're gonna need that wherever. Hunting? How else is one gonna gain fighting experience? Digging? Boring once one learns there's little (if any) difference between one Choice piece of Sha from one area and a Choice piece from another, and especially dull once ultimate recipes are discovered and stored. I mean, really, when's the last time anything changed on that front?
Gear is always needed.
Hunting - as in finding and killing bosses/nameds which is what I, personally, think Ulykus meant - is both similar and very different from most of the other games. You can't be a successful crafter if you don't have access to plenty of mats, either a few specific materials or a lot of different ones to make slightly less awesome items than if you had all that you wanted.
Digging is needed for both gear and crafting xp. I don't know if I ever have crafted anything without using both dug and quartered materials.
Dainan
I agree, but many does not. I'd say that forced PvP is usually a bad thing, but there's a reason why it was added to PR and OP battles, the problem now is that most veterans seems to like the relaxed and comfortable lack of war we have now. Also, when you are fighting in groups, every person who can hurt the enemies or heal the teammates is welcome, and one more person can help intimidating the opponents.PvP doesn't happen anywhere near enough to be entertaining (and when it does happen, it's between long-time players that have managed to gain several masteries - booooooooooring), Boss hunts are pretty much the same thing as regular hunting with the numbers increased, leaving only trekking as the game's more enjoyable pasttime - and that ends pretty quickly, because it's not terribly difficult to join a sightseeing tour and look at these areas. Nothing changes, so there's no point to repeat journeys except for more mindless grinding.
For boss hunts, look above.
Trekking and sightseeing isn't something I really care about, but that doesn't mean that other don't either.
Dainan
I actually did the Sage quest in FH not long ago and I didn't have any trouble with it so I can't say much about that. But there are a lot of quests that aren't as well done as should, and some that has only been added partly. I don't mind that though since I has always disliked the quest routine that is a great part of a lot of MMO games.* THE GAME IS PLAGUED BY STRANGE MECHANICS: I can double-click on my Range Fight stanza and go full-auto, but I can't do the same for my spells. I can only practice the Water Carrier occupation once every 20 freakin' hours. Finding a safe sniper spot for solo leveling is a wash because half the time, you don't even get the experience points for it. The few non-filler quests there are have strange bugs and/or instructions so vague that a walkthrough is *required* in some cases. (Fyros Story 2 is an excellent example. The Daggers quest in AA is another.) Suggest any of these to be fixed, though, and you get the Change Gestapo up your butt.
Also, I would really prefer to have the tiny dev. team focus on other, more pressing, things that would improve the game in a more significant way than adding quests.
Regarding the full-auto spells, I believe one of the reasons you can't auto cast them is because it would be waaayay too easy to play the game with an army of alts chasing your tail. This is the reason I hope it will never be added.
The occupation timer, the way the occupations are made makes them take a lot of time and there are both good and bad things that would happen if you could get to the highest grade in a few days.
The only positive thing about it that I can think of is that more people would do them. The downsides are, in my opinion, that without some big changes it would flood Atys with cats, no one would ever craft without using scrolls and people would use potions as if they were playing Diablo II. The reason some of the produce is worth investing time to get is because they are useful and hard to get by trading.
Dainan
I'm sorry but I'll leave this point to someone else. I know it's rude to ignore part of someone's message, but I really can't be bothered to write any more words, I've had a long day at school and the bed is calling for me to be enveloped in it's softness and I really look forward to teleporting into dreamland.It's VERY frustrating. Not worth paying money for at all, in my view. So what I want to know is this:
Are there good explanations for any of this, or am I just going to be told to shut the hell up and deal with it like everyone else that dares to suggest something needs to be changed or fixed with this game?
Dainan
Because I'll tell ya right now - if it's the latter, this time I'm firing back. I've been rather nice about some of the attitude I've received while playing this game. I won't be this time. So if you're wanting to discuss this issue with me, I'd strongly suggest keeping it to the game itself and not attacking the messenger.
This time, the messenger's swingin' back. Don't force me to do that. Discuss the concerns civilly or step off.
Gryshnozk dodges Dainan's swing skillfully and launches a heavy body blow, while praying to the great dragon that it will land, hoping to slow down his movement.