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Why I Haven't Subscribed to Ryzom Yet

An update (mostly for the benefit of other people considering Ryzom - not so much for the existing playerbase): 

I fell for the politics possibility about a week or two ago and decided to subscribe. Should have done my homework first (and by homework, I mean a lot of searching around archaic forums for information on the concept, since it's not readily available elsewhere and/or the information that can be found is a bit out of date), since it turns out I'd have to dump my guild in order to participate or be forced to choose a religious side in the game (you call 'em factions, I call 'em religions - potato, potahto), neither of which appeals to me.

But I decided to give it a go anyway. I probably won't be doing it again after my Ulitmate Game Card points are all spent. Here's why:

* THERE IS A VOCAL MINORITY ON THIS GAME THAT ACTIVELY ATTEMPTS TO QUASH ALL CHANGE. No joke. There are actually people here that vote against ideas just because they would change their game world. Standing up to 'em just gets more grief. Why would I want to pay for that?

* THERE'S NOTHING MEANINGFUL TO DO IN BETWEEN SILAN AND THE HIGHER-LEVEL AREAS. Just about everything Ulykus mentions is part-and-parcel with everyday gaming on just about ANY game. Good gear? You're gonna need that wherever. Hunting? How else is one gonna gain fighting experience? Digging? Boring once one learns there's little (if any) difference between one Choice piece of Sha from one area and a Choice piece from another, and especially dull once ultimate recipes are discovered and stored. I mean, really, when's the last time anything changed on that front?

PvP doesn't happen anywhere near enough to be entertaining (and when it does happen, it's between long-time players that have managed to gain several masteries - booooooooooring), Boss hunts are pretty much the same thing as regular hunting with the numbers increased, leaving only trekking as the game's more enjoyable pasttime - and that ends pretty quickly, because it's not terribly difficult to join a sightseeing tour and look at these areas. Nothing changes, so there's no point to repeat journeys except for more mindless grinding.

* THE GAME IS PLAGUED BY STRANGE MECHANICS: I can double-click on my Range Fight stanza and go full-auto, but I can't do the same for my spells. I can only practice the Water Carrier occupation once every 20 freakin' hours. Finding a safe sniper spot for solo leveling is a wash because half the time, you don't even get the experience points for it. The few non-filler quests there are have strange bugs and/or instructions so vague that a walkthrough is *required* in some cases. (Fyros Story 2 is an excellent example. The Daggers quest in AA is another.) Suggest any of these to be fixed, though, and you get the Change Gestapo up your butt. 

It's VERY frustrating. Not worth paying money for at all, in my view. So what I want to know is this:

Are there good explanations for any of this, or am I just going to be told to shut the hell up and deal with it like everyone else that dares to suggest something needs to be changed or fixed with this game?

Because I'll tell ya right now - if it's the latter, this time I'm firing back. I've been rather nice about some of the attitude I've received while playing this game. I won't be this time. So if you're wanting to discuss this issue with me, I'd strongly suggest keeping it to the game itself and not attacking the messenger.

This time, the messenger's swingin' back. Don't force me to do that. Discuss the concerns civilly or step off.

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"What doesn't kill me gives me XP. :-p" -Sherkalyn
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Last visit Saturday, 23 November 11:15:53 UTC
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