OK, I must not be searching for the right thing, because I sure as heck couldn't find anything in there on how to design a new object, and most of the information seems to be written in game-programming jargon. All I could find on objects assumed that you had already created an object and were now linking it into the engine.
In other words the writing in Ryzom Core seems to assume that someone else is doing the art and the reader is making the art be part of the (a) game. It's very technical and assumes a lot of prior game-programming experience. I was unable to find anything about the actual generation of content.
As I said before, if this is something the devs don't want to deal with (user submission of 3D art as potential content), that's cool.
In other words the writing in Ryzom Core seems to assume that someone else is doing the art and the reader is making the art be part of the (a) game. It's very technical and assumes a lot of prior game-programming experience. I was unable to find anything about the actual generation of content.
As I said before, if this is something the devs don't want to deal with (user submission of 3D art as potential content), that's cool.
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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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