IDEAS FOR RYZOM


Hidden character key to support unique character content

the hidden key might work if the game where new on the market but changing the current system to that will not be a very good idea.

I'd rather like to see such stanzas/character traits like the thing from one of the rites that makes items more durable.
There could even be some that have a negative effect combined with two (or more) positive ones as well - bringing a little diversity into the crafting results. (that's what you wanted, right?)

An other thing I thought about was this: reduce the stats depending on the success rate
e.g if you can craft an item for 80% success rate its stats will be reduced to 90%% of the original value ; a 96% amp recipe would become a 86% one but if you reduce the quality a bit to get a 90% success rate it'll be a 92% amp (so a lvl 250 crafter would need occupation items to get a Q250 96% amp) I doubt that this system would be liked very much (it would make some items a lot more valuable though)

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