IDEAS FOR RYZOM


Hidden character key to support unique character content

Material spots and extraction plans are constant, nothing random about them. Only the Mob materials are affected by random generators.

As for making characters "One of a kind" - the "basic classes" we can choose when starting a character dont have any impact on the character when it's high lvl in all skills. I think that each person should be able to (for example) choose ONE of the 63 skills and have some kind of bonus for it (better profiency in Melee/ranged/magic like 10% efficiency improvement of using a certain weapon/spell, or 10% stat improvement when crafting a certain item. That way each person would choose to become a specialist in one cathegory.

As for puzzles - they could have some random elements like the Occupation's regardless of character creation.

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