IDEAS FOR RYZOM


PROPOSAL: Remove material restricions on race-based crafting plans and add s ...

1)
There are actually a few crafting plans which can use materials from ALL regions (gainable by rites - so very special items)

2)
Lets just assume that we take lake and desert shu fibers - one's very wet and the color pigments have been washed away to a degree the other one is on the other hand very dry and the color pigments have been accumulated in it.
This would explain why the color of Tryker items is a lot brighter and the items have (at least in HQ) more shine. In addition have the Fyros trainers taught you how to work with very dry materials without destroying them but those methods will of course result in the look used for the Fyros items.
Similar reasons could be found for the other 2 races as well.

3)
The reasons mentioned by the others (it's working, KC is an external tool, never touch a running system, ...)

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