Dainan -
I haven't been in for as long as Meagon, or Kilgortrout or Fyrosfreddy or any of numerous other people, but I have been playing the game for 4+ years and have been Bittty for coming up to three years now. A month in with Bittty, I had mastered... um... nothing... I didn't even have any levels to 100 and I had explored... oh maybe 5% of Lakes.
But, you say that you want differences between Choice Forest Shu Fiber and Choice Lakes Shu Fiber. There is already an amazing difference. The latter can be used to craft attractive and functional Tryker clothes. The latter can be used only to craft silly-looking Matis clothes (that somehow, some people really like).
If you're going to make the stats different, then the name may as well be different as well, because now they are different materials, no matter how close they may look. One is Shuf Fiber and the other is Shul Fiber. At that point you will have increased the number of items of Choice (and exe) mats in the database by a factor of almost 4 (16/5 to be precise). Then the combination engine has to be taught how to use those subtle differences.
In addition to not being needed (in the opinion of many of us) you are proposing a very large investment in programming time and effort for something that will, as Meagon points out, be included in Kippeecraft 3.0 withing a few months -- i.e. to no improvement in gameplay. (And if the effects are subtle enough, most people won't care about the minor changes.)
Let me make an alternative suggestion: A set of Ranger Plans for weapons and armor that MUST use materials from each of the continents. Give them a new look. That's only 4x2x16 new skins for armor, etc. etc. I suspect the effort would be similar, but the upside would be tremendous.
- With respect.
- Bittty
I haven't been in for as long as Meagon, or Kilgortrout or Fyrosfreddy or any of numerous other people, but I have been playing the game for 4+ years and have been Bittty for coming up to three years now. A month in with Bittty, I had mastered... um... nothing... I didn't even have any levels to 100 and I had explored... oh maybe 5% of Lakes.
But, you say that you want differences between Choice Forest Shu Fiber and Choice Lakes Shu Fiber. There is already an amazing difference. The latter can be used to craft attractive and functional Tryker clothes. The latter can be used only to craft silly-looking Matis clothes (that somehow, some people really like).
If you're going to make the stats different, then the name may as well be different as well, because now they are different materials, no matter how close they may look. One is Shuf Fiber and the other is Shul Fiber. At that point you will have increased the number of items of Choice (and exe) mats in the database by a factor of almost 4 (16/5 to be precise). Then the combination engine has to be taught how to use those subtle differences.
In addition to not being needed (in the opinion of many of us) you are proposing a very large investment in programming time and effort for something that will, as Meagon points out, be included in Kippeecraft 3.0 withing a few months -- i.e. to no improvement in gameplay. (And if the effects are subtle enough, most people won't care about the minor changes.)
Let me make an alternative suggestion: A set of Ranger Plans for weapons and armor that MUST use materials from each of the continents. Give them a new look. That's only 4x2x16 new skins for armor, etc. etc. I suspect the effort would be similar, but the upside would be tremendous.
- With respect.
- Bittty
---
Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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