I like all the ideas presented, but if I had to do without one of them it would be the trainers. We had similar concepts on a text-based MUD that I played for the longest time, but had to end up taking them out because in our game, we had multiple trainers scattered throughout the world and they all taught different skills. (It made for great excuses to get into groups and go hauling off to find said trainers - mages learning Lightning Bolt, in particular, found the task of learning the skill quite difficult without a group behind 'em.)
But my favorite is the one someone else presented after the fact - guild paintings. They are NOT difficult to do - simply take a screen shot, use PhotoShop to give it a painting effect, and submit! Painting done, ready for framing and hanging on the virtual wall of any Guild Hall.
(The armory idea is my second-favorite. You should have SEEN my clan's collection. We needed four armories and almost four dozen racks/wardrobes to hold all of our trophies!)
But my favorite is the one someone else presented after the fact - guild paintings. They are NOT difficult to do - simply take a screen shot, use PhotoShop to give it a painting effect, and submit! Painting done, ready for framing and hanging on the virtual wall of any Guild Hall.
(The armory idea is my second-favorite. You should have SEEN my clan's collection. We needed four armories and almost four dozen racks/wardrobes to hold all of our trophies!)
---
----------"What doesn't kill me gives me XP. :-p" -Sherkalyn