Issues encountered with a win client, during Outpost battle :
- players under pvp tag unavailable as targets, even though theyr were attacking/defending the OP
- bomb/ricochet heal casting blocked (animation start, never ends, not always an explanation message) when targeting an allowed friendly player because of other unavailable targets in the surrounding (see above)
- cone effect spell (heal) only affecting direct target (same contexte : unavailable surrounding targets)
- same issues with offensive area spells (only bomb tested)
out of outpost :
- pvp tag icon appearing in wrong cases, apparently related with safe zones : clicking on a player in safe zone makes a pvp tag appear (on all players around), going far makes it disappear, going back close changes nothing, until you click on a player character again
- spell animation targeting another player than the actual target (system log shows real target is affected) probably occuring only at safe zone too (seen using heal spells)
- players under pvp tag unavailable as targets, even though theyr were attacking/defending the OP
- bomb/ricochet heal casting blocked (animation start, never ends, not always an explanation message) when targeting an allowed friendly player because of other unavailable targets in the surrounding (see above)
- cone effect spell (heal) only affecting direct target (same contexte : unavailable surrounding targets)
- same issues with offensive area spells (only bomb tested)
out of outpost :
- pvp tag icon appearing in wrong cases, apparently related with safe zones : clicking on a player in safe zone makes a pvp tag appear (on all players around), going far makes it disappear, going back close changes nothing, until you click on a player character again
- spell animation targeting another player than the actual target (system log shows real target is affected) probably occuring only at safe zone too (seen using heal spells)