Marelli
No, make them like bleed where you hit, then it keeps doing damage for a time unless you kill the mob.Make channeled spells not channeled? So make them direct damage? :o
Marelli
I like this. Casting anything while walking was a favorite skill of mine of one class in a class-based RPG I've played. As long as you had that skill (the stanza in the spell here), you could walk while casting, just slower: up to 75% of normal walking speed. There was no extra casting cost (I do think it should cost here). If the point's really to make DoTs more useful compared to direct damage spells, I'd think something like this should only be able for DoTs. Perhaps higher levels of the Free [libre] Cast stanza (copying the other MMO's name) would allow faster movement at a higher cost. My first suggestion to make DoTs more useful would be "don't have walking break the link". That'd make them an interesting tactical difference from Direct Damage spells.