Aseeker --
I'm not understanding what you are going for here. Right now we have plans that have a VERY large number of possible permutations and tradeoffs depending on the particular mats or combination of mats that you use. You also have the addition of OP mats to the recipes for various weapons. These allow you to tune the final product to an amazing extent, and the use of armilo and rubbarn tools allow you to boost your final recipe even more.
Not all of the recipe interactions are obvious, and some are counter-intuitive.
Then you have the already available plans for NPC armor which are only achievable by great effort, are limited use and demand the investment of special materials that you can only get by dangerous expeditions to defeat the NPC's.
What makes your system different? What do you mean by Research? I'm not at all sure that we have reached the limit of research on what we currently have available for crafting.
I do see the opportunity for fresh materials (seeds, for instance, that have Desert resist as their primary, accessible only in the Inter Lands or mats that have new colors), but I don't understand your "plan" thing at all.
I'm not understanding what you are going for here. Right now we have plans that have a VERY large number of possible permutations and tradeoffs depending on the particular mats or combination of mats that you use. You also have the addition of OP mats to the recipes for various weapons. These allow you to tune the final product to an amazing extent, and the use of armilo and rubbarn tools allow you to boost your final recipe even more.
Not all of the recipe interactions are obvious, and some are counter-intuitive.
Then you have the already available plans for NPC armor which are only achievable by great effort, are limited use and demand the investment of special materials that you can only get by dangerous expeditions to defeat the NPC's.
What makes your system different? What do you mean by Research? I'm not at all sure that we have reached the limit of research on what we currently have available for crafting.
I do see the opportunity for fresh materials (seeds, for instance, that have Desert resist as their primary, accessible only in the Inter Lands or mats that have new colors), but I don't understand your "plan" thing at all.
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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>