IDEAS FOR RYZOM


Instanced Portals - Crafting, exploration & forage..

Thanks for the link Tumbleweed - I did search but must have overlooked this one.
There are 2 main differences that I see:

1) The primary vehicle I'm looking to explore is degradable, use limited plans. Time/Effort to research, pushing the focus onto a commodity to drive economics & effort into an occupation based task. The general idea being about creative endeavours to explore/gather & then experiment. Using this approach you introduce a repeatable effort based task - you'll need to find the seeds of plans, research/push them in some way, craft the result until the plan degrades, then rinse & repeat.

2) Balancing the plan approach with mats - in a way that complements existing methods of crafting and working the stats of the end result. The stanza approach that you outline is a good idea and I think the specifics you outline would make a good basis if refocussed onto R&D of plans.
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