Yep - for sure Bittty although with the existing caps on XP gain as long as the HP & stats of the mobs in the zones match the Q - it should be fairly comparable (XP over time wise) to the existing langs - and hence it shouldn't introduce an imbalance in the sense of XP - what time people spend in these zones - isn't being spent in others.
The more interesting aspect is what these zones bring to the table in terms of craft & mats. The topic of an upcoming post.
I see this thread as involving the players to help scope the idea - if it gets support & the devs like it - then they'll be running with it.
The more interesting aspect is what these zones bring to the table in terms of craft & mats. The topic of an upcoming post.
I see this thread as involving the players to help scope the idea - if it gets support & the devs like it - then they'll be running with it.