Stability is one concern that should be fixed with technical solitions. The current code for it can be fragile in the client - depending on the OS. On Linux amd64 for example - you can get random segfaults on start (which I hope will be addressed with the coming patch due to an ID lookup failure) and then again when you place things into the environment.
The actual zones themselves - well that's a matter of design. I'd imagine we'd start with 5-15 zones created by the backend team - maybe a compeition to drive player participation with some direction regarding design principles, setting objectives and selection criteria.
The actual zones themselves - well that's a matter of design. I'd imagine we'd start with 5-15 zones created by the backend team - maybe a compeition to drive player participation with some direction regarding design principles, setting objectives and selection criteria.