Actually your idea is quiet old.
There has been talk of a "taming" skill for a long time already.
I'd much rather see this skill included than making it possible for everyone to just hunt AND catch the mektoubs.
For one, there is a dapper overflow and nothing that can really get it down. Yes there are Pets and they might need feeding but it's not very much, neither do the teleportation pacts cost a lot. And yes there are NPC items and the wheel of fortune as well but both are no real dapper sinks as they are either not used at all (who would wear those things?) or only by those that have too many dappers and can get lots more in "no time".
So if the taming skill where included you'd only have a tamed mektoub (or other animal) following you anywhere (without any cargo space or possibility to mount) and you'd have to give it to a stable boy to get it geared up (for a small fee of course)
We could add another suggestion here where the gear could be crafted by players as well. (was somewhere in this forum) - following the thing mentioned above you'd have to pay the stable boy to change the gear as well making it a small but long term dapper sink in addition to the fun of catching the critters ;-)
There has been talk of a "taming" skill for a long time already.
I'd much rather see this skill included than making it possible for everyone to just hunt AND catch the mektoubs.
For one, there is a dapper overflow and nothing that can really get it down. Yes there are Pets and they might need feeding but it's not very much, neither do the teleportation pacts cost a lot. And yes there are NPC items and the wheel of fortune as well but both are no real dapper sinks as they are either not used at all (who would wear those things?) or only by those that have too many dappers and can get lots more in "no time".
So if the taming skill where included you'd only have a tamed mektoub (or other animal) following you anywhere (without any cargo space or possibility to mount) and you'd have to give it to a stable boy to get it geared up (for a small fee of course)
We could add another suggestion here where the gear could be crafted by players as well. (was somewhere in this forum) - following the thing mentioned above you'd have to pay the stable boy to change the gear as well making it a small but long term dapper sink in addition to the fun of catching the critters ;-)
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