IDEAS FOR RYZOM


Kitin Patrols

Monje
I consider PR the End Game of Ryzom and you can never really mastered it
and just asking to make changes just to make it easy for a few is a cop out
to the new players that will not experience what PR is supposed to be about.

It seems to me, Monje, that what you said is part of the debate that is going on here. You seem so certain in your claim that you know what "PR is supposed to be about." Other people have other ideas and are proposing changes varying from status quo ante to tweaking of the current KP. (Yes, I realize that no KP in PR was a change from an even earlier situation, but it's the one I came in on, four plus years ago.)

I really love the beauty of PR -- the sounds, the drifting motes of light, the magical flora/fauna. What I don't like is the stiff back that I have at the end of a digging session in PR. When I used to go down there before the KP it was still plenty dangerous with wandering Named and wide-ranging aggro, now it's actively painful. Right now it's really not all that reasonable to *learn* the higher levels of PR without a guide (and I would like to thank the people who are being my guides right now). Certainly there is very little chance to sit back and enjoy the aesthetic reward of simply being in PR, even with a guide.

I do not know what your "purpose" is being in PR is, Yakapo, but some of us would like to be able to sight-see. It's not all boss-hunts and digging sup mats for some of us.

I like some of the suggestions that are being made, especially those that seek to link the KP into a more Lore-sourced configuration and the one for a semi-random timer that would allow for a respawn that isn't near instantaneous. There are other things I'd like to change about them, but those are very unlikely to come to pass so I'll not mention them.

With respect
-- Bittty

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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