No, one doesn't vote for fear of change (hello Faa!).
It's quite possible to dig solo even in the Kitin Lair if you're lucky. The place is horrible, and it's consistent with what you expect in a Lair, with larvae and eggs being watched by understandably overprotective kitin. You have a very strong probability of ending up with maximum deepee if your luck is down. There are methods to clear the way, and times of day when it's easier to dig the mats that are difficult to reach during daytime. Even an organized team down there won't be able to survive if every critter goes wild with rage, which does happen on occasion. Horrible place.
Comparatively, Prime Roots has lots of room to run to. Once you've gotten acquainted with the areas in all seasons, you tend to recognize trouble and develop an inner timer for those patrolling kirostas. That timer is usually badly thrown off by private discussions or entertaining guild chatter, but a properly set radar and regular distance checks can go a long way. And should death occur, it can be an opportunity to respawn at a portal and access other types of mats. Travelling down to the Roots expecting to obtain precisely what one intends to is always overly optimistic. One moves around, tries several areas, adapt.
It becomes a skill, or a habit. There's areas you don't want to meet a Patrol in, and need to check your macro for Patrol distance quite often, and other venues where you know which direction to face, knowing Patrols will come only from there. Relatively clear areas let you use auras to escape from a Patrol after being spotted. Digging in Prime Roots has you on edge all the time, look over your shoulder constantly, and get annoyed when that one mat you wanted just popped and a Patrol appears.
As for team activities, Câline said it all. Patrols make poor teamwork very noticeable, and therefore challenge homins to be more organized, attentive, knowledgeable. Mayhem can be quite funny, or perhaps fantastically annoying, if one thinks every action must have a result proportional to the effort put in... Which is a matter of perception and expectations.
I for one welcome the variety. I like the Patrols because they make Prime Roots entertaining.
By the way, the Kirostas currently have a vision of about 65m. When they were originally reintroduced, it was much higher (120m, if I remember correctly), which felt completely impossible to manage.
It's quite possible to dig solo even in the Kitin Lair if you're lucky. The place is horrible, and it's consistent with what you expect in a Lair, with larvae and eggs being watched by understandably overprotective kitin. You have a very strong probability of ending up with maximum deepee if your luck is down. There are methods to clear the way, and times of day when it's easier to dig the mats that are difficult to reach during daytime. Even an organized team down there won't be able to survive if every critter goes wild with rage, which does happen on occasion. Horrible place.
Comparatively, Prime Roots has lots of room to run to. Once you've gotten acquainted with the areas in all seasons, you tend to recognize trouble and develop an inner timer for those patrolling kirostas. That timer is usually badly thrown off by private discussions or entertaining guild chatter, but a properly set radar and regular distance checks can go a long way. And should death occur, it can be an opportunity to respawn at a portal and access other types of mats. Travelling down to the Roots expecting to obtain precisely what one intends to is always overly optimistic. One moves around, tries several areas, adapt.
It becomes a skill, or a habit. There's areas you don't want to meet a Patrol in, and need to check your macro for Patrol distance quite often, and other venues where you know which direction to face, knowing Patrols will come only from there. Relatively clear areas let you use auras to escape from a Patrol after being spotted. Digging in Prime Roots has you on edge all the time, look over your shoulder constantly, and get annoyed when that one mat you wanted just popped and a Patrol appears.
As for team activities, Câline said it all. Patrols make poor teamwork very noticeable, and therefore challenge homins to be more organized, attentive, knowledgeable. Mayhem can be quite funny, or perhaps fantastically annoying, if one thinks every action must have a result proportional to the effort put in... Which is a matter of perception and expectations.
I for one welcome the variety. I like the Patrols because they make Prime Roots entertaining.
By the way, the Kirostas currently have a vision of about 65m. When they were originally reintroduced, it was much higher (120m, if I remember correctly), which felt completely impossible to manage.