Now, now two days I don't read the forums and somebody got certainly naughty:) You make me really curious with all the deleted posts heheh.
Coming back to the subject:
Let's forget about newer players for a moment. For the digger who knows to avoid the KP this means retreating to a safe place and waiting 1-8 minutes until they are gone. The weather is already the strongest time sink in the game. Overlayering it with another time sink is... umm the snake with legs?
The game was enriched over the last years with 2 kinds of NPC bosses. All this is guild/crowd content. Where is the need then to transform the deep PR into another crowd content _only_ area?
Finetuning has to take into consideration people dragging alts along and refer to them as well. All proposals talking about killing the KP ignore the solo content of the PR. The alts team people put a two folded problem. An easy one, related to 125 free to play healers. And a harder one of 250 payed bots. Free to play accounts can easily be made not able to heal in the q250 PR. Payed for alts are a bigger problem because this game needs their subscription but not to the point of hurting the community. There should be always alternatives to encourage people to pay while not giving them major advantages over the normal 1 account player.
I have a baaad feeling that part of those who voted for "don't touch it" were scared of possible new bugs introduced with any modification. I just hope I'm not too optimist in contradicting them,)
Finally something as strong as the KPs should be connected to the lore in a more epic way. I cannot bring myself to find any immersion in random kitin families wandering aimlessly but on a precise time schedule in all the areas. Have KPs guard something, a mistery, certain ruins, or the entrance to a special content instance. The KPs should be meaningful.
Honestly I wouldn't vote "remove" if I didn't feel the mass jumping on "leave them as they are" needed some balancing.:) See, there is an "Emperor's New Clothes" symptom that some are trying to trigger. Saying the KTs may be a negative feature for the game opens you to the suspicion you are not able to dig/hunt with them in place. But at the end of the day... nobody has to prove anything to shout: "the Emperor is naked!"
Coming back to the subject:
Let's forget about newer players for a moment. For the digger who knows to avoid the KP this means retreating to a safe place and waiting 1-8 minutes until they are gone. The weather is already the strongest time sink in the game. Overlayering it with another time sink is... umm the snake with legs?
The game was enriched over the last years with 2 kinds of NPC bosses. All this is guild/crowd content. Where is the need then to transform the deep PR into another crowd content _only_ area?
Finetuning has to take into consideration people dragging alts along and refer to them as well. All proposals talking about killing the KP ignore the solo content of the PR. The alts team people put a two folded problem. An easy one, related to 125 free to play healers. And a harder one of 250 payed bots. Free to play accounts can easily be made not able to heal in the q250 PR. Payed for alts are a bigger problem because this game needs their subscription but not to the point of hurting the community. There should be always alternatives to encourage people to pay while not giving them major advantages over the normal 1 account player.
I have a baaad feeling that part of those who voted for "don't touch it" were scared of possible new bugs introduced with any modification. I just hope I'm not too optimist in contradicting them,)
Finally something as strong as the KPs should be connected to the lore in a more epic way. I cannot bring myself to find any immersion in random kitin families wandering aimlessly but on a precise time schedule in all the areas. Have KPs guard something, a mistery, certain ruins, or the entrance to a special content instance. The KPs should be meaningful.
Honestly I wouldn't vote "remove" if I didn't feel the mass jumping on "leave them as they are" needed some balancing.:) See, there is an "Emperor's New Clothes" symptom that some are trying to trigger. Saying the KTs may be a negative feature for the game opens you to the suspicion you are not able to dig/hunt with them in place. But at the end of the day... nobody has to prove anything to shout: "the Emperor is naked!"