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Kitin Patrols

Hello all:) Long time no see.
Now actually I see you, but you won't see me a lot because together with some friends we're having fun on a different server for the moment.

Sorry to bring up this thread after 4 weeks, it's just I didn't see it, but I also think that beyond the game mechanics question, it has a social importance for the game.
The KTs were re-implemented several months before I left the game. I have no idea how they were at the begining.
Some of our guildies missed them:) I have asked an oldie these days what did he think Atys will lose if the KTs were removed. He stopped a little to think then answered: nothing but the KT target macro I suppose.
Anyway while avoiding them is possible to a certain extent the real difference comes up when you type /who in the PR. The answer will be 99% your own name.
There was a whole part of the player base, oldies mainly who basically lived in the PR. Not in easy spots, mind you. Not the snatch-zun-and-run type either. More of the contemplative type, who after the adventure of reaching a hard spot would would want to look around carefully and admire the ruins of a city, or some mysterious hard to see branches.There was a minority payer base who lived in the PR. Somehow these guys, after sneaking for 45 minutes, preferred having on their spot only the regular kinchers and voraxes,)
It is also no doubt another forbidding feature for neutrals/non-pvp players. Because - while sneaking from a factional tp for 20-30 min and getting slaughtered is one thing, while sneaking for 1:30hrs just to get slaughtered after taking your bio doesn't worth the pain.
Finally it's a loss of solo content for a game that already has little solo content alltogether (and I am counting the solo smashing of plants too, here,) There are plenty of forced-teaming games out there.

Just my (obsolete) 2c here:)
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Last visit Saturday, 30 November 19:29:58 UTC
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