Uhm, why moved, syw?
This is not a suggestion but just a way to mitigate a bug.
Okay the bug only happens if you stay ingame for a very long time... as 3-4 hours, but it's still a memory leak.
Most MMO already added the bit in the new patches, i think devs should do the same.
Consider that with Visual Studio there is a small tool called Binedit.exe that simply do it even without recompiling.
It could be done locally, unfortunately if u try to set the bit, the patcher see the client changed and promptly reload the original.
Just use the bit on a client and make the checksum (do a patch) so the patcher accept it forever. This apply only for PE signatures, so only for windows.
This is not a suggestion but just a way to mitigate a bug.
Okay the bug only happens if you stay ingame for a very long time... as 3-4 hours, but it's still a memory leak.
Most MMO already added the bit in the new patches, i think devs should do the same.
Consider that with Visual Studio there is a small tool called Binedit.exe that simply do it even without recompiling.
It could be done locally, unfortunately if u try to set the bit, the patcher see the client changed and promptly reload the original.
Just use the bit on a client and make the checksum (do a patch) so the patcher accept it forever. This apply only for PE signatures, so only for windows.
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GilgameeshLegion of Atys