OK this one's a biggie but its worth thinking about. We've got Jungle, Forest, Desert and Lakelands. New regions could be another area of Forest, etc. or something different. An Arctic region is pretty different.
- Permanent Winter
- Region - specific Flora and Fauna (the place should be teeming with life like all the other regions)
- Region - specific Bandits + other tribes
- existing Cold resistance could be used as a survival factor - with a low value you 'Suffer Cold Damage' like Goo Damage, + this would slowly kill you. Anyone wanting to survive for long in this region would need a high Cold Resistance
- Specialised clothing with high Cold Resistance boost
- Ability to make Campfires would also be necessary access to the region
They may not need to add new regions yet and an Underwater Region may be further along the development path but I think this would be easier to implement.
- Permanent Winter
- Region - specific Flora and Fauna (the place should be teeming with life like all the other regions)
- Region - specific Bandits + other tribes
- existing Cold resistance could be used as a survival factor - with a low value you 'Suffer Cold Damage' like Goo Damage, + this would slowly kill you. Anyone wanting to survive for long in this region would need a high Cold Resistance
- Specialised clothing with high Cold Resistance boost
- Ability to make Campfires would also be necessary access to the region
They may not need to add new regions yet and an Underwater Region may be further along the development path but I think this would be easier to implement.
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It's bad luck to be superstitious . . .Palta e decata, nan nec ilne matala.
When one goes on a journey it is not the scenery that changes, but the traveller