Aeralin
The point of the KP is to make PR a difficult place to be in. Its mats being so flexible means it they should be more difficult to obtain, thus the double HP of mobs and the KP. I leveled my PR solo from 100-250, all on usable mats. The trick is to learn where a given material is and when to dig it. Take the time to scout out the location that you want to dig in. If it needs, bring in a few friends and cull down the aggro. Use a KP target macro every node to be sure they aren't too close. If there's too much aggro, or the KP comes too close, find a different location to dig in. There's more than one region of PR for a reason. Some things are meant to be difficult. :)
I congratulate you on your persistence and skill, Aeralin. I have the persistence (if not the skill); I managed to level to my current level (157) pretty much solo as well, in GoO and near tp's in other places. I found PR far more dangerous than above ground when it was just the "normal" aggro. There are very few places that are "peaceful" and the "weather" dependence means that a lot of the time you aren't digging at all, just keeping an eye out while you wait. "Some things are meant to be difficult," is a good thing, but there are degrees of difficulty which are beyond the coping ability of most people. "Difficult" should not mean "nigh impossible" (imho).
"The trick is to..." Absolutely agree.
So how do you "bring friends in" when your friends pretty much have their own agendas and schedules or if you don't have friends (the former is my case; the latter might be the case of some returnees and relatively new folk)? How do you find "the location you want to dig in" when you are being continually hounded by KP? I know a lot of people use alts, but for me and for many others alts are not an option.
I have the KP detection macro, I know how to track mats, I just can't get past the aggro and the dp. There's no advancement if you're digging off dp. The point that some of us are making is that the current case in PR gives an immense advantage to large guilds and even people in those are pointing out that getting drygulched again and again by KP while trying to get a boss gets tired.
In my personal case, I enjoy digging. I don't even mind that much having to keep an eye out for Fijoo or Bajam or Slayer Varinx or giant cuttlers or even the big pestas down in GoO. That's an order of magnitude different from some areas of PR where not only do you have to keep an eye out on a continual basis, even if you do keep an eye out you're probably going to die before the "weather" allows you to dig at all.
Well, I'll live with whatever happens, and bargain for mats with crafting, but I'd really like to see the Kitin Patrols ease off a bit. If nothing changes, then when I've mastered all other harvesting and the crafts I find useful then I'll start investing in dp and hit the PR again.
Perhaps an event could be run that would call for a group effort on the part of homins to reduce the Kitin Patrols? If we managed to kill off enough of them, with the number (large), dependent on the level of the area of course, then that area would see a permanent reduction (not elimination) of KP?
Solo -- I doubt that the KP are part of any of the current storyline. They were re-introduced at a time when the storyline was pretty much dead. They may have been part of the original Saga of Ryzom, but I doubt that we're going that way any more.
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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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