IDEAS FOR RYZOM


A teleport to your apartment/guild hall

Garuth -- at that point you may as well institute Lloyd's Beacon as well so that people can easily mark a good digging/hunting spot and tp to it and then back to the FH tp, then back and so forth. Lloyd's Beacon was my favorite spell while playing Might and Magic, but it just "doesn't work" in Ryzom. It's not justifiable in terms of Lore, expense in coding or in terms of role-play and player experience. That's in my very much not so humble opinion.

Atys is not an "inherently magical" world. We can do certain very limited invocations of elemental power and afflictions. We can heal others and draw on the power of nature to heal and help ourselves. For craft we pick little bits and pieces of the world up and fuse them together with craft and skill. To get materials we kill beasts or we dig. We have chemistry for thing like armor and guns. We have no more understanding of how Jena manages to restore our Seed (or, as the Kami would say, how Ma-Duk does the same) than we do of the teleports or the rainbow gates that saved us from the Great Swarming.

Until we do, we won't have the means to make teleports to our apartments or guild halls.

-- Bittty

P.S. As Isaac Asimov once said in response to Arthur C. Clarke. "Any sufficiently advanced system of magic is indistinguishable from technology." Magic has its own rules and limitations. The mere presence of magic in a world does not mean that there are no limits.

-- B.

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
Show topic
Last visit Wednesday, 27 November 21:08:54 UTC
P_:G_:PLAYER

powered by ryzom-api