"It was fun for a few months", because after you grind your levels, there isn't anything else to do.
Look at your example game. When you reach max level there, you enter a whole new realm of end-game content. A wealth of content that we simply DO NOT HAVE HERE. It held my attention for three years, longer than any other game has been able to do. Does that help point out a reason for the difference in population levels between the games?
First, come up with something to do with the levels that we have now, and then possibly you might be able to earn support for raising the level cap. Until then, don't expect any kind of support for raising the level cap.
Look at your example game. When you reach max level there, you enter a whole new realm of end-game content. A wealth of content that we simply DO NOT HAVE HERE. It held my attention for three years, longer than any other game has been able to do. Does that help point out a reason for the difference in population levels between the games?
First, come up with something to do with the levels that we have now, and then possibly you might be able to earn support for raising the level cap. Until then, don't expect any kind of support for raising the level cap.