The issue that this game would face is the same issue your other game example now faces: after a certain point, you CAN'T raise the level cap any more or you scare away new players. With 250 max levels, Ryzom probably already sounds scary to someone used to WoW's 85 -- and note, Blizzard only raised the cap by 5 levels and not 10 with Cataclysm, and will be doing the same with Pandaria. They already recognize the problem looming ahead.
What Ryzom needs is something for max-level players to do besides sit around, or hunt the occasional boss or animal every few days. There have been many ideas offered, and undoubtedly there are countless more that have yet to be offered.
Raising the level cap by itself isn't interesting enough to bring anyone back. That's all Ryzom really has right now is the level grind. We need something NEW, not beating the same horse again and again. We have 250 levels in various skills ... we need something to DO with those 250 levels.
What Ryzom needs is something for max-level players to do besides sit around, or hunt the occasional boss or animal every few days. There have been many ideas offered, and undoubtedly there are countless more that have yet to be offered.
Raising the level cap by itself isn't interesting enough to bring anyone back. That's all Ryzom really has right now is the level grind. We need something NEW, not beating the same horse again and again. We have 250 levels in various skills ... we need something to DO with those 250 levels.