I would like to introduce an interesting new concept to Ryzom, elastic strength. It is a system that allows one to essentially push ones strength byond their natural limmits. This is accomplished by adding an elastic strength variable that adds to the current and maximum strength of an energy type (hp,stamina,sap,focus) and reduces at a natural rate of 1% of its own value every second rounded up. The formula is as follows {ActiveCurentHP=CurentHP+ElasticHP; ActiveMaxHP=MaxHP+ElasticHP} Options could be added to the skills that automatically add to these values when used, these options can be taught through the art of storytelling. I also belive that healing spells should add to the elastic strength so as to avoid the endless power issue that plagues so many games.